;---------------------------------------------------------------------------
[Statedef 30000]
type = S
anim = 6900

;===========================================================================
;WINNER̕\ݒivar(55)̐lMĂj
[State 30000, see "WINNER"]
type = ParentVarSet
trigger1 = 1
var(55) = 0
;0cWINNER\/"WINNER" ON
;1cWINNER\Ȃ/"WINNER" OFF
;===========================================================================

;===========================================================================
;to be continued̕\ݒivar(56)̐lMĂj
[State 30000, see "to be continued"]
type = ParentVarSet
trigger1 = 1
var(56) = 0
;0cto be continued\/"to be continued" ON
;1cto be continued\Ȃ/"to be continued" OFF
;===========================================================================
;===========================================================================

[State 30000, DestroySelf]
type = DestroySelf
trigger1 = time = 1


;---------------------------------------------------------------------------
[Statedef 30001]
type = S
anim = 6900

;===========================================================================
;===========================================================================
;X^hQ[W̕\XW␳ivar(0)̐lMĂj
[State 30001, STAND Gauge X axis]
type = ParentVarSet
trigger1 = 1
var(0) = 0
;+...Foward
;-...Back

;===========================================================================
;X^hQ[W̕\YW␳ivar(1)̐lMĂj
[State 30001, STAND Gauge Y axis]
type = ParentVarSet
trigger1 = 1
var(1) = 0
;+...Up
;-...Down
;===========================================================================
;===========================================================================

[State 30001, DestroySelf]
type = DestroySelf
trigger1 = time = 1


;---------------------------------------------------------------------------
[Statedef 30002]
type = S
anim = 6900

;===========================================================================
;bZ[WACR̕\YW␳ivar(3)̐lMĂj
[State 30002, Message Icon Y axis Y axis]
type = ParentVarSet
trigger1 = 1
var(3) = 0

;+...Up
;-...Down
;===========================================================================
;===========================================================================

[State 30002, DestroySelf]
type = DestroySelf
trigger1 = time = 1
